
Mission of SoulsMission of Souls is a card game currently in development that will teach Biblical philosphy to overcome sin, become a missionary and win souls for God's Kingdom.Part 1 - Put On the Armor of GodDetermine who starts through a tie-breaker draw (players draw a card from any deck. In order of red, orange, yellow, green, blue, indigo and violet, the closest to violet is deemed the winner), and have them pray the starting prayer and either go first or select who goes first with the remaining order going in a clockwise direction.Each player starts with each of the seven sin cards:
Place decks of virtue, fruit and devotion cards in the middle of the play area. They will containing corresponding cards to match each sin cards. For each turn, a player takes one card from each deck. If they have three matching-coloured cards from each deck, the matching sin card is removed with the matching cards and the matching armor of God card is obtained. The following are their matchng sets:
Gameplay resumes until a player has obtained all seven armor cards. The first person to do so is ranked first for the next phase of the game, and the remaining players play for second, third and any consecutive ranks. Trading: Players may only trade cards that match a piece of armor they have already obtained. To trade, present a request to all qualified players. If two or more players are eligible to trade, they are to do a tie-breaker draw to determine who gets to trade. Part 2 - Mission of SoulsSetup:Remove the fruit, virtue and armor card decks from the play area.Mix the devotion card deck with a small amount of each of the sin cards and keep it in the middle of the play area. Set aside a number of each of the resource cards as a resources bank for purchasing. Place the resource card deck in the middle of the play area along with the souls, gold, tithe and soldier card decks. Bring out and set aside the buildings/ministries decks. Each player starts with two soldier cards, a bibles card, a land card, seven random cards off the newly formed devotion/sin card deck, and a number of resource cards based on their rank from part 1.
Each turn represents the timespan of a week. For the starting two soldier cards, at the start of each turn pick up that many resource cards, symbolising the soldiers going into the community to collect donations.
At the beginning of each turn, each player will also receive a gold card, symbolising their home church supporting them in their mission. As the game goes on, for each soul that a player has collected they will receive a tithe card at the beginning of each turn, symbolising the members of their church tithing. Ten tithe cards can be traded for a gold card. Soldier Training:The seven random devotion cards are for the training of a new soldier. One of each of the devotion cards is needed to train a new soldier. At the start of each turn, if a player does not have all seven devotion cards, they must turn in one unneeded card for a random card off the top of the deck. At the start of each turn:
![]() 2 soldier cards 1 land card (provided) 30 gold then 1 gold per turn 10 turns 1 building materials card (10G) 1 bibles card (1T) 1 furniture card (1G) 1 office equipment card (2G) Or... 2 soldier cards 3 gold per turn 1 building card (80G) 1 bibles card (1T) 1 furniture card (1G) 1 office equipment card (2G) A church is required to start building ministries, which will bring in more souls or gold per turn. The church itselfs adds a bonus of +2 souls and +2 resources per turn. Ministries: requirements / bonuses:
![]() Bible Study: bibles card (1T), soldier card | Bonus: +1S per turn Street Outreach: bibles card (1T), food card (1T) per turn, clothing card, 2 soldier cards | Bonus: +2S per turn Choir/Worship Team: musical equipment card (2G), soldier card | Bonus: +1S per turn Prayer team: volunteers card, 2 soldier cards | Bonus: +1S per turn Counseling: soldier card | Bonus: +1S per turn Social Groups: 1 soldier per group (youth, young adults, mens, women, singles) | Bonus: +1S per turn per group Fundraising: 3 volunteer cards, 1 soldier card | Bonus: +1G per turn Community ProjectsThere are more projects that can be built that bring in even more souls and resources.
School (+3S, +1R): x2 soldiers, half land card (100G), materials (10G), x2 furniture (1G), equipment (2G), school supplies(1G), bibles (1T), 50 gold, 15 turns, 5G per turn upon completion Clinic (+3S, +1R): x2 soldiers, half land card (100G), materials (10G), x2 furniture (1G), x2 equipment (2G), medical supplies (1G), 50 gold, 15 turns, 5G per turn upon completion Shelter/Kitchen (+3S, +1R): x2 soldiers, half land card (100G), materials (10G), x2 furniture (1G), food (1T) per turn, bibles (1G), equipment (2G) 30 gold, 10 turns, 3G per turn upon completion Housing (+2S, +1R): x2 soldiers, half land card (100G), x2 materials (10G), 50 gold, 10 turns, 1G per turn upon completion Thrift Store (can sell resource cards at half price) (+1S, +3 R): x2 soldiers, half land card (100G), materials (10G), 30 gold, 10 turns, 0G per turn upon completion Missions (+5S): x2 soldiers, land card (100G), x2 bibles, 20 gold, 10 turns, then 1G per turn (Now you are the home church sponsoring the two missionaries, as you were sponsored at the beginning of the game.) VictoryThe first person to reach 1000 souls wins the game. |